![]() Unknown 3 looks like Wrathmont (Heroes I & II).Victoria is an Artificer with Land Mine specialty.Jangaard is a Mercenary with a Scouting specialty. ![]() Henrietta is a Mercenary with a Halfling specialty.Frederick is an Artificer with a Mage specialty.Agar is an Artificer with a Sandworm specialty.The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer.įactory will feature heroes from former games. New decorative objects and adventure map locations will be added.Some "low-quality" decorative objects such as the redwood trees and fire assets will be updated and restored to the game.Many bugfixes and gameplay improvements will be coming with the update.Paul Anthony Romero's original Factory theme will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign the town theme will also be different.The Factory will receive a new special structure.New gameplay mechanics have been fully implemented.All of the graphics have been completed.All 16 heroes have been approved with names, specs, and portraits.New singleplayer maps have been added and almost all old maps have been updated.Writing for the campaign is being finalized.All cutscenes are completed, and are awaiting voice overs.Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.Ĭurrent Progress Fully upgraded Factory (as of May 2019) This is a game that should have been for me, but there are some quality of life features I’m not willing to do without in this type of game, and the obtuseness of the build menus was a big turn off as well.Only available when the unofficial expansion, Horn of the Abyss, is installed.įactory is a neutral alignment town with the mercenary and artificer hero classes set to be released in Horn of the Abyss version 1.7.0. I have many far more user friendly city building games sitting unplayed in my library, and without the ability to (easily?) increase the game speed, I found myself bored pretty much any time I wasn’t frustrated. ![]() This probably isn’t a city builder game I’ll be returning to, although I’m a big fan of the genre. The fact that it’s pretty economically simplistic might be either a pro or a con, depending on a player’s taste, but the absolute density of the menus is not doing this game any favors. It was a frustrating start for me, who wouldn’t have minded if workers were all I had, so I can’t imagine how annoyed an factory-focused player would have been. In the end, I did manage to complete the first scenario with a single, sad conveyor belt. If, like me, you tend to build in tight little clusters to minimize walking time, you are going to be screwed when it comes time to build those automated stuff movers. ![]() If you are, say, turning wood into planks, you’re then going to want another worker weeble to pick up the planks, and then take those where you need them to be. Everything prior to this point requires you to have a little worker weeble to harvest resources, and bring them either to a production building, storage area, or shop. You have to grow your town big enough to unlock your first research level, and you have quite a few steps of research to do before you can build the most basic wooden conveyor belt. The tutorial is actually pretty solid, but it takes quite a bit before you can get to the “factory” part of Factory Town. Which is to say, there may also be speed settings, but those I did not find. I feel like these are very basic things in this genre, and they should not be hard to find. There’s also a different option to remove a resource, allowing you to get rid of anything in your way that you didn’t put there. When I did it again, I was bound and determined to find a way to get rid of the part that was mucking everything up, and if you go into the build menu under tools, there’s a “remove block” button, which will take out a section of path or conveyor belt. See, I built myself into a corner, as it were, and needed to restart because I couldn’t figure out how to unbuild something. Not solely because there appears to only be two settings (paused or unpaused) for the passage of time, I played for well over an hour on the first introductory campaign scenario. Ok, so I may be going a little harsh here, but as someone who does really like city builders with automation, and is fine with all my workers looking like Weebles, I found that this game tried my patience. If you like city builders with automation, super cute graphics, and have almost infinite patience & time, well, then Factory Town might just be your new favorite game.
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